We have meet Aldric Chang, CEO of Mixed Realms, the studio who has created Sairento VR

Can you please pitch SAIRENTO VR ?
It is the only VR game that lets you experience the iconic “bullet-time” scenes from The Matrix, blended with the slow-motion mayhem of the Max Payne game series, all while looking and feeling as badass as the Bride from Kill Bill. At the moment still in its beta stage, it will eventually evolve into a 10 level game offering over 30 hours of game play and a co-op feature.

Do you have a specific version for arcade?
Not at the moment. But we plan to have one in the future where players can skip the story and go straight into mission mode, with a faster track to unlocking skills and weapons.

Can you describe your game in arcades view: Co-op or solo?
Solo at the moment, with a co-op feature to be added on in the future. We will also look into PVP later on.

Required material (hardware/accessories/surface)
HTC Vive / Oculus Rift / Tracked motion controllers / Room Scale / Seated or Standing

Average time of a game? 
At the moment between 5 – 10 hours. In the future more than 30 hours.

How long for the player to be self-sufficient? 
Within 5 minutes.

Retention mecanics? 
So far, it’s one of the few games in VR that allows you to jump about, slide across the floor, run across the wall and slow time down as a cyber ninja.

Who are the creator/studio? Was it your first game? 
Mixed Realms. It is our first VR game.

What inspired you?
Matrix, Ghost in the Shell, Max Payne.

Who is your main player? How big is your community?
We’ve probably got close to 20,000 players. They are mostly FPS and action game fans.

How are you distributed to arcades? What is your strategy? 
How can I reach you if I want to test and distribute your game? We are distributed to probably more than 30 arcades across the world. Our strategy is simply to do a good game and arcades approach us by themselves.

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